Menubar

Common in desktop applications, menu bar that provides quick access to a set of commands.

Preview ​

Installation ​

npx sigma-ui@latest add menubar

Usage ​

vue
<script setup lang="ts">
import {
  Menubar,
  MenubarContent,
  MenubarItem,
  MenubarMenu,
  MenubarSeparator,
  MenubarShortcut,
  MenubarTrigger,
} from '@/components/ui/menubar';
</script>

<template>
  <Menubar>
    <MenubarMenu>
      <MenubarTrigger>File</MenubarTrigger>
      <MenubarContent>
        <MenubarItem>
          New Tab <MenubarShortcut>⌘T</MenubarShortcut>
        </MenubarItem>
        <MenubarItem>New Window</MenubarItem>
        <MenubarSeparator />
        <MenubarItem>Share</MenubarItem>
        <MenubarSeparator />
        <MenubarItem>Print</MenubarItem>
      </MenubarContent>
    </MenubarMenu>
  </Menubar>
</template>
  • Each <MenubarMenu> pairs a <MenubarTrigger> with its <MenubarContent>.
  • Use <MenubarCheckboxItem>, <MenubarRadioGroup> / <MenubarRadioItem> and <MenubarSub> for checkable items and submenus, like in a dropdown menu.

Examples ​

Checkable Items ​

Use v-model on <MenubarCheckboxItem> and <MenubarRadioGroup> to track the checked state.

vue
<script setup lang="ts">
import { ref } from 'vue';
import {
  Menubar,
  MenubarCheckboxItem,
  MenubarContent,
  MenubarMenu,
  MenubarRadioGroup,
  MenubarRadioItem,
  MenubarSeparator,
  MenubarTrigger,
} from '@/components/ui/menubar';

const showStatusBar = ref(true);
const profile = ref('benoit');
</script>

<template>
  <Menubar>
    <MenubarMenu>
      <MenubarTrigger>View</MenubarTrigger>
      <MenubarContent>
        <MenubarCheckboxItem v-model="showStatusBar">
          Show Status Bar
        </MenubarCheckboxItem>
        <MenubarSeparator />
        <MenubarRadioGroup v-model="profile">
          <MenubarRadioItem value="andy">
            Andy
          </MenubarRadioItem>
          <MenubarRadioItem value="benoit">
            Benoit
          </MenubarRadioItem>
        </MenubarRadioGroup>
      </MenubarContent>
    </MenubarMenu>
  </Menubar>
</template>

API Reference ​

Props

PropType Default
modelValue

The controlled value of the menu to open. Can be used as v-model.

string-
defaultValue

The value of the menu that should be open when initially rendered. Use when you do not need to control the value state.

string-
dir

The reading direction of the combobox when applicable.

If omitted, inherits globally from ConfigProvider or assumes LTR (left-to-right) reading mode.

Direction-
loop

When true, keyboard navigation will loop from last item to first, and vice versa.

boolean-

Events

EventPayload
update:modelValue

Event handler called when the value changes.

[value: boolean]

Slots

SlotScope
default

The content of the component.

-

Props

PropType Default
disabled

When true, prevents the user from interacting with the item.

boolean-
textValue

Optional text used for typeahead purposes. By default the typeahead behavior will use the .textContent of the item. <br> Use this when the content is complex, or you have non-textual content inside.

string-
asChild

Change the default rendered element for the one passed as a child, merging their props and behavior.

Read our Composition guide for more details.

boolean-
as

The element or component this component should render as. Can be overwritten by asChild.

AsTag | Component"div"
inset

Adds left padding so the text lines up with items that have an icon or indicator.

boolean-

Events

EventPayload
select

Event handler called when the user selects an item (via mouse or keyboard). <br> Calling event.preventDefault in this handler will prevent the menu from closing when selecting that item.

[event: Event]

Slots

SlotScope
default

The content of the component.

-

Props

PropType Default
forceMount

Used to force mounting when more control is needed. Useful when controlling animation with Vue animation libraries.

boolean-
asChild

Change the default rendered element for the one passed as a child, merging their props and behavior.

Read our Composition guide for more details.

boolean-
as

The element or component this component should render as. Can be overwritten by asChild.

AsTag | Component"div"
loop

When true, keyboard navigation will loop from last item to first, and vice versa.

booleanfalse
reference

The custom element or virtual element that will be set as the reference to position the floating element.

If provided, it will replace the default anchor element.

ReferenceElement-
memoDependencies

Reactive dependencies that should invalidate the memoized content subtree.

unknown[]-
side

The preferred side of the trigger to render against when open. Will be reversed when collisions occur and avoidCollisions is enabled.

"top" | "right" | "bottom" | "left""bottom"
sideOffset

The distance in pixels from the trigger.

number8
sideFlip

Flip to the opposite side when colliding with boundary.

booleantrue
align

The preferred alignment against the trigger. May change when collisions occur.

"center" | "start" | "end""start"
alignOffset

An offset in pixels from the start or end alignment options.

number-4
alignFlip

Flip alignment when colliding with boundary. May only occur when prioritizePosition is true.

booleantrue
avoidCollisions

When true, overrides the side and align preferences to prevent collisions with boundary edges.

booleantrue
collisionBoundary

The element used as the collision boundary. By default this is the viewport, though you can provide additional element(s) to be included in this check.

Element | (Element | null)[] | null[]
collisionPadding

The distance in pixels from the boundary edges where collision detection should occur. Accepts a number (same for all sides), or a partial padding object, for example: { top: 20, left: 20 }.

number | Partial<Record<"top" | "right" | "bottom" | "left", number>>0
arrowPadding

The padding between the arrow and the edges of the content. If your content has border-radius, this will prevent it from overflowing the corners.

number0
hideShiftedArrow

When true, hides the arrow when it cannot be centered to the reference element.

booleantrue
sticky

The sticky behavior on the align axis. partial will keep the content in the boundary as long as the trigger is at least partially in the boundary whilst "always" will keep the content in the boundary regardless.

"partial" | "always""partial"
hideWhenDetached

Whether to hide the content when the trigger becomes fully occluded.

booleanfalse
positionStrategy

The type of CSS position property to use.

"absolute" | "fixed"-
updatePositionStrategy

Strategy to update the position of the floating element on every animation frame.

"always" | "optimized"'optimized'
disableUpdateOnLayoutShift

Whether to disable the update position for the content when the layout shifted.

booleanfalse
prioritizePosition

Force content to be position within the viewport.

Might overlap the reference element, which may not be desired.

booleanfalse

Slots

SlotScope
default

The content of the component.

-

Props

PropType Default
asChild

Change the default rendered element for the one passed as a child, merging their props and behavior.

Read our Composition guide for more details.

boolean-
as

The element or component this component should render as. Can be overwritten by asChild.

AsTag | Component"div"

Slots

SlotScope
default

The content of the component.

-

Props

PropType Default
value

A unique value that associates the item with an active value when the navigation menu is controlled.

This prop is managed automatically when uncontrolled.

string-

Slots

SlotScope
default

The content of the component.

-

Props

PropType Default
modelValue

The value of the selected item in the group.

AcceptableValue-
asChild

Change the default rendered element for the one passed as a child, merging their props and behavior.

Read our Composition guide for more details.

boolean-
as

The element or component this component should render as. Can be overwritten by asChild.

AsTag | Component"div"

Events

EventPayload
update:modelValue

Event handler called when the value changes.

[payload: AcceptableValue]

Slots

SlotScope
default

The content of the component.

-

Props

PropType Default
valuerequired

The unique value of the item.

AcceptableValue-
disabled

When true, prevents the user from interacting with the item.

boolean-
textValue

Optional text used for typeahead purposes. By default the typeahead behavior will use the .textContent of the item. <br> Use this when the content is complex, or you have non-textual content inside.

string-
asChild

Change the default rendered element for the one passed as a child, merging their props and behavior.

Read our Composition guide for more details.

boolean-
as

The element or component this component should render as. Can be overwritten by asChild.

AsTag | Component"div"

Events

EventPayload
select

Event handler called when the user selects an item (via mouse or keyboard). <br> Calling event.preventDefault in this handler will prevent the menu from closing when selecting that item.

[event: Event]

Slots

SlotScope
default

The content of the component.

-

Props

PropType Default
modelValue

The controlled checked state of the item. Can be used as v-model.

CheckedState-
disabled

When true, prevents the user from interacting with the item.

boolean-
textValue

Optional text used for typeahead purposes. By default the typeahead behavior will use the .textContent of the item. <br> Use this when the content is complex, or you have non-textual content inside.

string-
asChild

Change the default rendered element for the one passed as a child, merging their props and behavior.

Read our Composition guide for more details.

boolean-
as

The element or component this component should render as. Can be overwritten by asChild.

AsTag | Component"div"

Events

EventPayload
update:modelValue

Event handler called when the checked state changes.

[payload: boolean]
select

Event handler called when the user selects an item (via mouse or keyboard). <br> Calling event.preventDefault in this handler will prevent the menu from closing when selecting that item.

[event: Event]

Slots

SlotScope
default

The content of the component.

-

Props

PropType Default
asChild

Change the default rendered element for the one passed as a child, merging their props and behavior.

Read our Composition guide for more details.

boolean-
as

The element or component this component should render as. Can be overwritten by asChild.

AsTag | Component"div"

Props

PropType Default
defaultOpen

Whether the submenu is open on first render; use when you do not control the open state.

boolean-
open

Controlled open state of the submenu; use with v-model:open.

boolean-

Events

EventPayload
update:open

Event handler called when the open state of the submenu changes.

[payload: boolean]

Slots

SlotScope
default

The content of the component.

-

Props

PropType Default
forceMount

Used to force mounting when more control is needed. Useful when controlling animation with Vue animation libraries.

boolean-
asChild

Change the default rendered element for the one passed as a child, merging their props and behavior.

Read our Composition guide for more details.

boolean-
as

The element or component this component should render as. Can be overwritten by asChild.

AsTag | Component"div"
loop

When true, keyboard navigation will loop from last item to first, and vice versa.

booleanfalse
reference

The custom element or virtual element that will be set as the reference to position the floating element.

If provided, it will replace the default anchor element.

ReferenceElement-
memoDependencies

Reactive dependencies that should invalidate the memoized content subtree.

unknown[]-
sideOffset

The distance in pixels from the trigger.

number0
sideFlip

Flip to the opposite side when colliding with boundary.

booleantrue
alignOffset

An offset in pixels from the start or end alignment options.

number0
alignFlip

Flip alignment when colliding with boundary. May only occur when prioritizePosition is true.

booleantrue
avoidCollisions

When true, overrides the side and align preferences to prevent collisions with boundary edges.

booleantrue
collisionBoundary

The element used as the collision boundary. By default this is the viewport, though you can provide additional element(s) to be included in this check.

Element | (Element | null)[] | null[]
collisionPadding

The distance in pixels from the boundary edges where collision detection should occur. Accepts a number (same for all sides), or a partial padding object, for example: { top: 20, left: 20 }.

number | Partial<Record<"top" | "right" | "bottom" | "left", number>>0
arrowPadding

The padding between the arrow and the edges of the content. If your content has border-radius, this will prevent it from overflowing the corners.

number0
hideShiftedArrow

When true, hides the arrow when it cannot be centered to the reference element.

booleantrue
sticky

The sticky behavior on the align axis. partial will keep the content in the boundary as long as the trigger is at least partially in the boundary whilst "always" will keep the content in the boundary regardless.

"partial" | "always""partial"
hideWhenDetached

Whether to hide the content when the trigger becomes fully occluded.

booleanfalse
positionStrategy

The type of CSS position property to use.

"absolute" | "fixed"-
updatePositionStrategy

Strategy to update the position of the floating element on every animation frame.

"always" | "optimized"'optimized'
disableUpdateOnLayoutShift

Whether to disable the update position for the content when the layout shifted.

booleanfalse
prioritizePosition

Force content to be position within the viewport.

Might overlap the reference element, which may not be desired.

booleanfalse

Events

EventPayload
escapeKeyDown

Event handler called when the escape key is down. Can be prevented.

[event: KeyboardEvent]
pointerDownOutside

Event handler called when a pointerdown event happens outside of the DismissableLayer. Can be prevented.

[event: PointerDownOutsideEvent]
focusOutside

Event handler called when the focus moves outside of the DismissableLayer. Can be prevented.

[event: FocusOutsideEvent]
interactOutside

Event handler called when an interaction happens outside the DismissableLayer. Specifically, when a pointerdown event happens outside or focus moves outside of it. Can be prevented.

[event: PointerDownOutsideEvent | FocusOutsideEvent]
openAutoFocus
[event: Event]
closeAutoFocus

Event handler called when auto-focusing on close. Can be prevented.

[event: Event]
entryFocus
[event: Event]

Slots

SlotScope
default

The content of the component.

-

Props

PropType Default
graceDuration

How long (in milliseconds) the pointer is given to reach the submenu after leaving the trigger. While it moves towards the submenu within this time, hovering other items won't close the submenu. Increase it for users who move the pointer slowly or on devices under heavy load.

number300
disabled

When true, prevents the user from interacting with the item.

boolean-
textValue

Optional text used for typeahead purposes. By default the typeahead behavior will use the .textContent of the item. <br> Use this when the content is complex, or you have non-textual content inside.

string-
asChild

Change the default rendered element for the one passed as a child, merging their props and behavior.

Read our Composition guide for more details.

boolean-
as

The element or component this component should render as. Can be overwritten by asChild.

AsTag | Component"div"
inset

Adds left padding so the text lines up with items that have an icon or indicator.

boolean-

Slots

SlotScope
default

The content of the component.

-

Props

PropType Default
disabled

When true, prevents the user from interacting with item

boolean-
asChild

Change the default rendered element for the one passed as a child, merging their props and behavior.

Read our Composition guide for more details.

boolean-
as

The element or component this component should render as. Can be overwritten by asChild.

AsTag | Component"div"

Slots

SlotScope
default

The content of the component.

-

Slots

SlotScope
default

The content of the component.

-

Props

PropType Default
asChild

Change the default rendered element for the one passed as a child, merging their props and behavior.

Read our Composition guide for more details.

boolean-
as

The element or component this component should render as. Can be overwritten by asChild.

AsTag | Component"div"
inset

Adds left padding so the text lines up with items that have an icon or indicator.

boolean-

Slots

SlotScope
default

The content of the component.

-

Accessibility ​

Adheres to the Menubar WAI-ARIA design pattern and uses roving focus to move between triggers and items. Reka UI manages focus and the menubar / menu / menuitem roles.

KeyDescription
SpaceWhen focus is on a trigger, opens its menu and focuses the first item. When focus is on an item, activates it.
EnterWhen focus is on a trigger, opens its menu and focuses the first item. When focus is on an item, activates it.
ArrowDownWhen focus is on a trigger, opens its menu. When focus is on an item, moves focus to the next item.
ArrowUpWhen focus is on an item, moves focus to the previous item.
ArrowRightWhen focus is on a trigger, moves focus to the next trigger. When focus is on a submenu trigger, opens the submenu.
ArrowLeftWhen focus is on a trigger, moves focus to the previous trigger. When focus is on an item of a submenu, closes the submenu.
EscCloses the open menu and moves focus to its trigger.
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